近日,Meta 宣布将建议开发者使用 Unity 和 Unreal 引擎的内置 OpenXR 支持,以简化跨平台 VR 应用的开发流程,旨在解决此前开发者对 Meta 集成方案阻碍其他 PCVR 头显兼容性的不满。 在过去,尽管 Meta 一直在推广其 Unity 和 Unreal 集成功能,但开发者发现这些集成主要 ...
未正面回应为何不支持其他PC VR头显 (映维网Nweon 2025年03月08日)日前有开发者公开前谴责Meta的OpenXR集成弄虚作假,宣称跨平台但却只支持自家平台。具体来说,他们的Unity和Unreal “OpenXR”集成只适用于Quest Link和Rift头显,但不支持其他PC VR头显。 延伸阅读 ...
Unity has long been a public supporter of OpenXR—an industry standard designed to streamline VR development by making it easier for apps to support a wide range of headsets—but the company has yet to ...
Oculus is making hard shift away from its proprietary developer APIs in favor of OpenXR, an industry-backed project that aims to standardize the development of VR and AR applications. As of the latest ...
去年3月青亭网曾报道,微软开发人员mbucchia为了优化《微软模拟飞行VR》的画质,在免费开源软件OpenXR Toolkit中加入对眼球追踪和注视点渲染的支持,并兼容Varjo Aero等符合OpenXR眼球追踪标准的PC VR头显。今天,mbucchia宣布OpenXR Toolkit也将为支持眼球追踪的VR一体机 ...
目前虚拟和增强现实市场上有很多玩家,但是在不同平台上的标准和解决方案都不尽相同,为此,VR开放标准组织Khronos Group创建了OpenXR,这是一个开放免费的VR和AR应用程序和设备标准。现在,微软也加入其中,成为越来越多加入和支持OpenXR的公司之一。 OpenXR ...
Unity Technologies has released a new Unity XR Hands Package bringing with it a number of new tweaks and enhancements as well as enabling and tracking with OpenXR. Released as a package for the ...
The Khronos Group has announced the ratification and public release of the OpenXR 0.90 provisional specification for royalty-free standards related to augmented reality (AR) and virtual reality VR ...
The Khronos Group, best known for its work on the OpenGL and Vulkan graphics application programming interface (API) standards, has announced the public release of OpenXR 0.90, its provisional ...