I'm making a game for Android using Java and the Libgdx engine. However, I want the code to be independent of the engine, and so am wrapping any references to Libgdx in its own class. For example, for ...
In the blog post Java SE 7 Brings Better File Handling than Ever to Groovy, I discussed how the addition of NIO.2 features in JDK 7 means better file handling for Groovy scripts. My particular focus ...
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